source: trunk/packages/xen-3.1/xen-3.1/xen/arch/ia64/linux-xen/entry.h @ 34

Last change on this file since 34 was 34, checked in by hartmans, 18 years ago

Add xen and xen-common

File size: 3.0 KB
Line 
1#include <linux/config.h>
2
3/*
4 * Preserved registers that are shared between code in ivt.S and
5 * entry.S.  Be careful not to step on these!
6 */
7#define PRED_LEAVE_SYSCALL      1 /* TRUE iff leave from syscall */
8#define PRED_KERNEL_STACK       2 /* returning to kernel-stacks? */
9#define PRED_USER_STACK         3 /* returning to user-stacks? */
10#define PRED_SYSCALL            4 /* inside a system call? */
11#define PRED_NON_SYSCALL        5 /* complement of PRED_SYSCALL */
12
13#ifdef __ASSEMBLY__
14# define PASTE2(x,y)    x##y
15# define PASTE(x,y)     PASTE2(x,y)
16
17# define pLvSys         PASTE(p,PRED_LEAVE_SYSCALL)
18# define pKStk          PASTE(p,PRED_KERNEL_STACK)
19# define pUStk          PASTE(p,PRED_USER_STACK)
20# define pSys           PASTE(p,PRED_SYSCALL)
21# define pNonSys        PASTE(p,PRED_NON_SYSCALL)
22#endif
23
24#define PT(f)           (IA64_PT_REGS_##f##_OFFSET)
25#define SW(f)           (IA64_SWITCH_STACK_##f##_OFFSET)
26#ifdef  XEN
27#define VPD(f)      (VPD_##f##_START_OFFSET)
28#endif
29
30#define PT_REGS_SAVES(off)                      \
31        .unwabi 3, 'i';                         \
32        .fframe IA64_PT_REGS_SIZE+16+(off);     \
33        .spillsp rp, PT(CR_IIP)+16+(off);       \
34        .spillsp ar.pfs, PT(CR_IFS)+16+(off);   \
35        .spillsp ar.unat, PT(AR_UNAT)+16+(off); \
36        .spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \
37        .spillsp pr, PT(PR)+16+(off);
38
39#define PT_REGS_UNWIND_INFO(off)                \
40        .prologue;                              \
41        PT_REGS_SAVES(off);                     \
42        .body
43
44#define SWITCH_STACK_SAVES(off)                                                 \
45        .savesp ar.unat,SW(CALLER_UNAT)+16+(off);                               \
46        .savesp ar.fpsr,SW(AR_FPSR)+16+(off);                                   \
47        .spillsp f2,SW(F2)+16+(off); .spillsp f3,SW(F3)+16+(off);               \
48        .spillsp f4,SW(F4)+16+(off); .spillsp f5,SW(F5)+16+(off);               \
49        .spillsp f16,SW(F16)+16+(off); .spillsp f17,SW(F17)+16+(off);           \
50        .spillsp f18,SW(F18)+16+(off); .spillsp f19,SW(F19)+16+(off);           \
51        .spillsp f20,SW(F20)+16+(off); .spillsp f21,SW(F21)+16+(off);           \
52        .spillsp f22,SW(F22)+16+(off); .spillsp f23,SW(F23)+16+(off);           \
53        .spillsp f24,SW(F24)+16+(off); .spillsp f25,SW(F25)+16+(off);           \
54        .spillsp f26,SW(F26)+16+(off); .spillsp f27,SW(F27)+16+(off);           \
55        .spillsp f28,SW(F28)+16+(off); .spillsp f29,SW(F29)+16+(off);           \
56        .spillsp f30,SW(F30)+16+(off); .spillsp f31,SW(F31)+16+(off);           \
57        .spillsp r4,SW(R4)+16+(off); .spillsp r5,SW(R5)+16+(off);               \
58        .spillsp r6,SW(R6)+16+(off); .spillsp r7,SW(R7)+16+(off);               \
59        .spillsp b0,SW(B0)+16+(off); .spillsp b1,SW(B1)+16+(off);               \
60        .spillsp b2,SW(B2)+16+(off); .spillsp b3,SW(B3)+16+(off);               \
61        .spillsp b4,SW(B4)+16+(off); .spillsp b5,SW(B5)+16+(off);               \
62        .spillsp ar.pfs,SW(AR_PFS)+16+(off); .spillsp ar.lc,SW(AR_LC)+16+(off); \
63        .spillsp @priunat,SW(AR_UNAT)+16+(off);                                 \
64        .spillsp ar.rnat,SW(AR_RNAT)+16+(off);                                  \
65        .spillsp ar.bspstore,SW(AR_BSPSTORE)+16+(off);                          \
66        .spillsp pr,SW(PR)+16+(off)
67
68#define DO_SAVE_SWITCH_STACK                    \
69        movl r28=1f;                            \
70        ;;                                      \
71        .fframe IA64_SWITCH_STACK_SIZE;         \
72        adds sp=-IA64_SWITCH_STACK_SIZE,sp;     \
73        mov.ret.sptk b7=r28,1f;                 \
74        SWITCH_STACK_SAVES(0);                  \
75        br.cond.sptk.many save_switch_stack;    \
761:
77
78#define DO_LOAD_SWITCH_STACK                    \
79        movl r28=1f;                            \
80        ;;                                      \
81        invala;                                 \
82        mov.ret.sptk b7=r28,1f;                 \
83        br.cond.sptk.many load_switch_stack;    \
841:      .restore sp;                            \
85        adds sp=IA64_SWITCH_STACK_SIZE,sp
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